Profile PictureIvan Vostrikov

Substance Painter Premultiplied Alpha Shader

$0+
49 ratings

Custom PBR Metallic/Roughness Shader with Premultiplied Alpha

Have you tried texturing glass in Substance Painter?

By default Substance Painter there has only one semitransparent shader - Alpha Blending. With this shader, with increasing transparency, reflections and speculars also become transparent.

To solve this I suggest using a custom shader with support Premultiplied Alpha. The videos  show how to install and use it.

$
Add to cart
Size
2.36 KB
Copy product URL

Ratings

5
(49 ratings)
5 stars
98%
4 stars
2%
3 stars
0%
2 stars
0%
1 star
0%
$0+

Substance Painter Premultiplied Alpha Shader

49 ratings
Add to cart